

After my brief texturing / UV mapping tutorial with Yaniv, and with Yaniv opting to weight the rest of his character himself, I've started texturing my unfinished house! I created a psd network using the uv texture editor, and so far have managed to get away with automatic mapping- Yaniv assures me I wont need to do anything more complex for cubic environmental objects. So far I have mapped the doors and one building section- I made the wall texture myself quite simply in photoshop, and re-applied the same texture to the bump attribute. The wood texture I found on cgtextures.com
Enjoying it so far, its a very welcome break from rigging!
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